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1、Animation Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most commo
2、n method of presenting animation is as a motion picture or video program, although there are other methods. Early examples An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no
3、way of viewing the images in motion. It does, however, indicate the artists intention of depicting motion. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clear
4、ly attempting to convey the perception of motion. Five images sequence from a vase foundA 5,000 year old earthen bowl found in Iran.It has five images of a goat painted along the sides. This has been claimed to be an example of early animation. However, since no equipment existed to show the images
5、in motion, such a series of images cannot be called animation in a true sense of the word. A Chinese zoetrope-type device had been invented in 180 AD. The phenakistoscope, praxinoscope, and the common flip book were early popular animation devices invented during the 19th century. These devices prod
6、uced the appearance of movement from sequential drawings using technological means, but animation did not really develop much further until the advent of cinematography. An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar t
7、o a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artists intention of depicting motion. 名师资料总结 - - -精品资料欢迎下载 - - - - - - - - - - - - - - - - - - 名师精心整理 - - - - - - - 第 1 页,共 10 页 - - - - - - - - - There is no single person who can be
8、considered the creator of film animation, as there were several people working on projects which could be considered animation at about the same time. Georges M li s was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a t
9、echnique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. M li s discovered this technique accidentally when his camera broke down while shooting a bus driving by. When he had fi
10、xed the camera, a hearse happened to be passing by just as Mli s restarted rolling the film, his end result was that he had managed to make a bus transform into a hearse. This was just one of the great contributors to animation in the early years. The earliest surviving stop-motion advertising film
11、was an English short by Arthur Melbourne-Cooper called Matches: An Appeal (1899). Developed for the Bryant and May Matchsticks company, it involved stop-motion animation of wired-together matches writing a patriotic call to action on a blackboard. J. Stuart Blackton was possibly the first American f
12、ilm-maker to use the techniques of stop-motion and hand-drawn animation. Introduced to film-making by Edison, he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them The Enchanted Drawing (1900) and Humorous Phases of
13、Funny Faces (1906) were film versions of Blacktons lightning artist routine, and utilized modified versions of M li s early stop-motion techniques to make a series of blackboard drawings appear to move and reshape themselves. Humorous Phases of Funny Faces is regularly cited as the first true animat
14、ed film, and Blackton is considered the first true animator. Another French artist, mile Cohl, began drawing cartoon strips and created a film in 1908 called Fantasmagorie. The film largely consisted of a stick figure moving about and encountering all manner of morphing objects, such as a wine bottl
15、e that transforms into a flower. There were also sections of live action where the animator s hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto negative film, which gave the picture a blackboard look. This makes Fantasmagorie the first
16、 animated film created using what came to be known as traditional (hand-drawn) animation. Fantasmagorie by Emile Cohl, 1908Following the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was Winsor McCay, a successful newspaper cartoonist, who cre
17、ated 名师资料总结 - - -精品资料欢迎下载 - - - - - - - - - - - - - - - - - - 名师精心整理 - - - - - - - 第 2 页,共 10 页 - - - - - - - - - detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably required backgrounds and characters to be redraw
18、n and animated. Among McCays most noted films are Little Nemo (1911), Gertie the Dinosaur (1914) and The Sinking of the Lusitania (1918). The production of animated short films, typically referred to as cartoons, became an industry of its own during the 1910s, and cartoon shorts were produced to be
19、shown in movie theaters. The most successful early animation producer was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process which dominated the animation industry for the rest of the decade. El Ap stol (Spanish: The Apostle) was a 1917 Argentine animated film
20、 utilizing cutout animation, and the worlds first animated feature film. Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, whi
21、ch are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the li
22、ne drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera. An example of traditional animation, a horse animated by rotoscoping from Eadweard Muybridges 19th century photos The traditional cel animation process bec
23、ame obsolete by the beginning of the 21st century. Today, animators drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to
24、one of several delivery media, including traditional 35 mm film and newer media such as digital video. The look of traditional cel animation is still preserved, and the character animators work has remained essentially the same over the past 70 years. Some animation producers have used the term trad
25、igital to describe cel animation which makes extensive use of computer technology. Examples of traditionally animated feature films include Pinocchio (United States, 1940), Animal Farm (United Kingdom, 1954), and Akira (Japan, 1988). Traditional animated films which were produced with the aid of com
26、puter technology include The Lion King (US, 1994) Sen to Chihiro no Kamikakushi (Spirited Away) (Japan, 2001), and Les Triplettes de Belleville (France, 2003). 名师资料总结 - - -精品资料欢迎下载 - - - - - - - - - - - - - - - - - - 名师精心整理 - - - - - - - 第 3 页,共 10 页 - - - - - - - - - Full animation refers to the pr
27、ocess of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from more realistically animated works such as those produced by the Walt Disney studio (Beauty and the Beast, Aladdin,
28、 Lion King) to the more cartoony styles of those produced by the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as The Secret of NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007). Limited animation
29、 involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine
30、(UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons) 。Rotoscoping is a technique,
31、patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors outlines into animated drawings, as in The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A S
32、canner Darkly (US, 2006). Some other examples are: Fire and Ice (USA, 1983) and Heavy Metal (1981). Live-action/animation is a technique, when combining hand-drawn characters into live action shots. One of the earlier uses of it was Koko the Clown when Koko was drawn over live action footage. Other
33、examples would include Who Framed Roger Rabbit (USA, 1988), Space Jam (USA, 1996) and Osmosis Jones (USA, 2002). A short gif animation of Earth Computer animation 2D animation 2D animation figures are created and/or edited on the computer using 2D bitmap graphics or 名师资料总结 - - -精品资料欢迎下载 - - - - - -
34、- - - - - - - - - - - - 名师精心整理 - - - - - - - 第 4 页,共 10 页 - - - - - - - - - created and edited using 2D vector graphics . This includes automated computerized versions of traditional animation techniques such as of, interpolatedmorphing , onion skinningand interpolated rotoscoping. 2D animation has
35、many applications, including analog computer animation , Flash animationand PowerPoint animation . Cinemagraphs are still photographs in the form of an animated GIFfile of which part is animated. 3D animation 3D animation is digitally modeled and manipulated by an animator. To manipulate a mesh, it
36、is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of motion capture
37、 to name but a few, these techniques fall under the category of 3D dynamics. Well-made 3D animations can be difficult to distinguish from live action and are commonly used as visual effects for recent movies. Toy Story (1995, USA) is the first feature-length film to be created and rendered entirely
38、using 3D graphics. Terms Cel-shaded animation, is used to mimic traditional animation using CG software. Shading looks stark, with less blending colors. Examples include, Skyland (2007, France), Appleseed Ex Machina (2007, Japan), The Legend of Zelda: Wind Waker (2002, Japan) Machinima, Films create
39、d by screen capturing in video games and virtual worlds. Motion capture, is used when live action actors wear special suits that allow computers to copy their movements into CG characters. Examples include Polar Express (2004, USA), Beowulf (2007, USA), A Christmas Carol (2009, USA), The Adventures
40、of Tintin (2011, USA) Photo realistic animation, is used primarily for animation that attempts to resemble real life. Using advanced rendering that makes detailed skin, plants, water, fire, clouds, etc. to mimic real life. Examples include Up (2009, USA), Kung-Fu Panda (2008, USA), Ice Age (2002, US
41、A). 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer. Other animation techniques Drawn on film animation: a technique where foota
42、ge is produced by creating the images directly on film stock , for example by Norman McLaren , Len Lye and Stan Brakhage. Paint-on-glass animation: a technique for making animated films by manipulating slow drying oil paints on sheets of glass, for example by Aleksandr Petrov . Erasure animation: a
43、technique using tradition 2D medium, photographed over time as the artist manipulates the image. For example, William Kentridge is famous for his charcoal erasure films, and Piotr Duma ?a for his auteur technique of animating scratches on plaster. Pinscreen animation: makes use of a screen filled wi
44、th movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation. Sand animatio
45、n: sand is moved around on a back- or front-lighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the light contrast. 名师资料总结 - - -精品资料欢迎下载 - - - - - - - - - - - - - - - - - - 名师精心整理 - - - - - - - 第 5 页,共 10 页 - - - - - - - - - F
46、lip book: A flip book (sometimes, especially in British English, called a flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are
47、 often illustrated books for children, but may also be geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites
48、 are also available that convert digital video files into custom-made flip books. 中文翻译动画动画是 2-D或 3-D的艺术品或职位建模的一系列的想象的快速的表现来创造一种运动的幻觉。这个影响是移动上的一种视觉上的错觉由于视觉持续的现象,并且能够在几种方式上被创造和被展示。 最常见的方法当前动画是作为一幅移动的图片或是视频节目,尽管有其他的方法。1. 早期的例子一位埃及人埋葬在秘密的壁画中,近似于4000 年,在行动上展示了摔跤选手。甚至尽管这个可能出现相似于一系列的动画的图案,没有视觉上的方式在运转中的想象。它
49、的确是,然而,在描写运动中表明了艺术家的意图。在伊朗从一只花瓶上发现了5种图像次序早些尝试的的例子去捕获移动的图片, 它能够在旧石器时代的洞穴壁画被发现, 在重叠的位置上带有多条腿的动物们被描绘,清晰的尝试去表达动画的感觉。一位埃及人埋葬在秘密的壁画中,近似于 4000年,在行动上展示了摔跤选手。甚至尽管这个可能出现相似于一系列的动画的图案,没有视觉上的方式在运转中的想象。它的确是,然而,在描写运动中表明了艺术家的意图。5000 岁的制钵机在伊朗被发现,沿着这边一只山羊被描绘成五种图像。 这已经被声称是早期动画的一个例子。然而,后来没有设备存在来展示在运转中的想象,像一系列的想象不能被称作动画
50、在一个真实的世界里。一面中国的西洋镜类型的设备已经在 180 AD 中被发明。转盘活动影像镜, 教学用喉动态镜,和常见的手翻书是早些流行的动画设备在 19 世纪被发明。这些设备生产移动的外观从连续的图片中用技术的手段,但是动画没有真正的发展更长久直到电影艺术的到来。名师资料总结 - - -精品资料欢迎下载 - - - - - - - - - - - - - - - - - - 名师精心整理 - - - - - - - 第 6 页,共 10 页 - - - - - - - - - 没有单一的人能够被考虑成电影动画的“创造者” ,像有几个人工作在项目中,它能够同时被考虑成动画。乔治斯是一名特殊效果