JaneMcGonigal_2012G[Jane McGonigal][能让你多出10年额外寿命的游戏].pdf

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1、www.XiYuS锡育软件Im a gamer,so I like to have goals.00:12I like special missions and secret objectives.00:16So heres my special mission for this talk:Im going to try toincrease the life span of every single person in this room byseven and a half minutes.00:21Literally,you will live seven and half minute

2、s longer than youwould have otherwise,just because you watched this talk.你将比你原来多活七分半钟00:31Okay,some of you are looking a little bit skeptical.00:38Thats okay,because check it out-I have math to prove thatit is possible.没关系,看一看吧,我做了算数去证明它是有可能的。00:41And it wont make a lot of sense now.00:45Ill explain

3、 it all later,just pay attention to the number at thebottom:plus-7.68245837 minutes that will be my gift to youif Im successful in my mission.加上 7.68245837分钟。00:47Now,you have a secret mission too.00:58Your mission is to figure out how you want to spend yourextra seven and a half minutes.01:01gamer:

4、n.玩家,博弈者 objectives:n.目的(objective的复数形式);目标;宗旨 skeptical:adj.怀疑的;怀疑论的,不可知论的And I think you should do something unusual with them,because these are bonus minutes.You werent going to havethem anyway.我认为你应该用这点时间做点不寻常的事 因为这是本不属于你意外的收获。你在其他地方可能都难以得到01:07Now,because Im a game designer,you might be thinkin

5、g toyourself,I know what she wants us to do with those minutes,she wants us to spend them playing games.她想让我们花时间玩游戏。01:12Now this is a totally reasonable assumption,given that I havemade quite a habit of encouraging people to spend moretime playing games.01:21For example,in my first TEDTalk,I did pr

6、opose that weshould spend 21 billion hours a week as a planet playingvideo games.比如说,在我第一次的TEDTalk 时,我建议每个星期全球花两百一十亿个小时01:28Now,21 billion hours,its a lot of time.01:37Its so much time,in fact,that the number one unsolicitedcomment that I have heard from people all over the worldsince I gave that ta

7、lk,is this:自从我做完那个演讲是:01:40Jane,games are great and all,but on your deathbed,are youreally going to wish you spent more time playing AngryBirds?Jane,游戏是好东西,但是在你临终前01:49This idea is so pervasive-that games are a waste of timethat we will come to regret-that I hear it literallyeverywhere I go.我们最终都会后悔

8、,这是我确实到处都能听到的。01:57unsolicited:adj.未经请求的;主动提供的 deathbed:n.临终之时;临死所卧之床/adj.临终时作的 pervasive:adj.普遍的;到处渗透的;流行的For example,true story:Just a few weeks ago,this cab driver,upon finding out that a friend and I were in town for a gamedevelopers conference,turned around and said-and Iquote-这个出租车驾驶员,得知我和我的一个

9、朋友 是来参加一个游戏设计的会议,02:05I hate games.Waste of life.Imagine getting to the end ofyour life and regretting all that time.02:15Now,I want to take this problem seriously.02:24I mean,I want games to be a force for good in the world.02:27I dont want gamers to regret the time they spent playing,time that I e

10、ncouraged them to spend.我不希望游戏玩家后悔他们花在玩游戏上的时间,那都是我鼓励他们花的时间。02:29TED演讲者:Jane McGonigal|Jane McGonigal演讲标题:Jane McGonigal:The game that can give you 10 extra years of life|能让你多出10年额外寿命的游戏内容概要:Reality is broken,says Jane McGonigal,and we need to make it work more like agame.Her work shows us how.当游戏设计者

11、Jane McGonigal发现他自己在卧床不起甚至想自杀之后明白了如何好起来。她开始钻进科学研究,并且创造出有治愈效果的游戏“非常棒”。在这个感人的演讲中,McGonigal 解释了一个游戏如何能够增强人们的适应力,并且还保证能为你的生命额度增加7.5分钟!So I have been thinking about this question a lot lately.02:34When were on our deathbeds,will we regret the time wespent playing games?当我们在临终前上,我们会后悔02:37Now,this may sur

12、prise you,but it turns out there is actuallysome scientific research on this question.02:43Its true.Hospice workers,the people who take care of us atthe end of our lives,recently issued a report on the mostfrequently expressed regrets that people say when they areliterally on their deathbeds.善终医院的工作

13、人员,的确是人们在临终床上说的。02:49conference:n.会议;讨论;协商;联盟;(正式)讨论会;工会,工党用语(每年的)大会/vi.举行或参加(系列)会议 quote:vt.报价;引述;举证/vi.报价;引用;引证/n.引用 gamers:n.游戏玩家 deathbeds:n.临终之时;临死所卧之床/adj.临终时作的 Hospice:n.收容所;旅客招待所;救济院 issued:v.发布,发行(issue的过去分词形式)/adj.发行的/n.发布日期 frequently:adv.频繁地,经常地;时常,屡次 expressed:v.表达(express的过去式和过去分词);(用符

14、号等)表示;榨;(如在说话,写作或绘画中)表达(自己)的意见And thats what I want to share with you today-the top fiveregrets of the dying.今天我想跟你们分享的是-03:03Number one:I wish I hadnt worked so hard.第一位:我希望我工作没有那么卖力。03:10Number two:I wish I had stayed in touch with my friends.第二位:我希望我和我的朋友们一直保持联系。03:17Number three:I wish I had let

15、 myself be happier.03:23Number four:I wish Id had the courage to express my trueself.03:29And number five:I wish Id lived a life true to my dreams,instead of what others expected of me.而不是按照别人的要求苟活。03:36Now,as far as I know,no one ever told one of the hospiceworkers,I wish Id spent more time playing

16、 video games,butwhen I hear these top five regrets of the dying,我希望我曾花多一点的时间打电子游戏,但当我听到这五个说得最多的临终遗憾时候,03:44I cant help but hear five deep human cravings that gamesactually help us fulfill.我真的帮不上什么忙,而只能听听人类内心深处的渴望03:53For example,I wish I hadnt worked so hard.例如这句,我希望我工作没有那么卖力。03:58For many people,th

17、is means,I wish Id spent more time withmy family,with my kids when they were growing up.对许多人来说,这意味着,我希望我曾经花跟多的时间 和我的家人在一起,陪伴我的孩子长大。04:00in touch with:同有联系,和有接触 as far as I know:据我所知;就我所知 cravings:n.渴望(craving的复数)Well,we know that playing games together has tremendousfamily benefits.家庭益处。04:05A recen

18、t study from Brigham Young University School ofFamily life reported that parents who spend more timeplaying video games with their kids have much stronger real-life relationships with them.关于学校的家庭生活研究报告指出 多花时间和孩子们打游戏的家长们04:10I wish Id stayed in touch with my friends.我希望我和我的朋友们一直保持联系。04:22Well,hundre

19、ds of millions of people use social games likeFarmVille or Words With Friends to stay in daily contact withreal-life friends and family.是呢,成千上万的人们04:24A recent study from University of Michigan showed thatthese games are incredibly powerful relationship-management tools.一个最近的 Michigan 大学的研究表明 人际交往工具

20、。04:33They help us stay connected with people in our socialnetwork that we would otherwise grow distant from,if wewerent playing games together.它们帮助我们保持和人际圈里的人一直联系。04:42I wish Id let myself be happier.我希望我能让自己过得跟快乐些04:51Well,here I cant help but think of the groundbreakingclinical trials recently co

21、nducted at East Carolina Universitythat showed that online games can outperformpharmaceuticals for treating clinical anxiety and depression.的确,我在这里还是帮不上忙但是想想 近来被东卡罗来纳州立大学 网络游戏可以更有效地超过04:53tremendous:adj.极大的,巨大的;惊人的;极好的 real-life:adj.现实的;实在的 groundbreaking:adj.开创性的/n.动工clinical:adj.临床的;诊所的 conducted:

22、v.管理(conduct的过去分词);引导;指挥 outperform:vt.胜过;做得比好pharmaceuticals:n.药物(pharmaceutical的复数)depression:n.沮丧;洼地;不景气;忧愁Just 30 minutes of online game play a day was enough tocreate dramatic boosts in mood and long-term increases inhappiness.05:06I wish Id had the courage to express my true self.我希望我曾鼓励过我做真正的

23、自己。05:15Well,avatars are a way to express our true selves,our mostheroic,idealized version of who we might become.对的,虚拟人物是一个能真正表现我们自己的方式,我们可以变成我们最英雄,最理想化的版本。05:20You can see that in this alter ego portrait by Robbie Cooperof a gamer with his avatar.05:26And Stanford University has been doing researc

24、h for fiveyears now to document how playing a game with anidealized avatar changes how we think and act in real life,making us more courageous,more ambitious,morecommitted to our goals.并且斯坦福大学以后做了五年的教学研究 去记录和一个理想化的化身打游戏怎么能 使得我们的想法和行为在现实生活中改变。可以让我们变得更大胆,更有抱负,05:33www.XiYuS锡育软件I wish Id led a life tru

25、e to my dreams,and not what othersexpected of me.而不是按照别人的要求苟活。05:50boosts:增加 long-term:adj.长期的/从长远来看 avatars:n.神使;替身;形象化符号 selves:n.自己,自我(self的复数);私心heroic:adj.英雄的;英勇的;记叙英雄及其事迹的;夸张的/n.史诗;英勇行为 idealized:adj.理想化的/v.把理想化;以理想的形式表现事物(idealize的过去分词)ego:n.自我;自负;自我意识 Cooper:vi.箍桶;修桶/n.制桶工人;修桶匠/vt.箍桶;制桶 avat

26、ar:n.电影阿凡达 courageous:adj.有胆量的,勇敢的 ambitious:adj.野心勃勃的;有雄心的;热望的;炫耀的Are games doing this yet?Im not sure,so Ive left a questionmark,a Super Mario question mark.所以我先留一个问号,一个很大的马赛克问号。05:54And were going to come back to this one.05:58But in the mean time,perhaps youre wondering,who is thisgame designer

27、to be talking to us about deathbed regrets?但以此同时,你可能会想06:00And its true,Ive never worked in a hospice,Ive never beenon my deathbed.其实真的,我从来没有在善终医院工作过,06:09But recently I did spend three months in bed,wanting to die.06:15Really wanting to die.真的渴望着死亡的到来。06:21Now let me tell you that story.现在让我告诉你们那个故

28、事吧。06:23It started two years ago,when I hit my head and got aconcussion.06:25Now the concussion didnt heal properly,and after 30 days Iwas left with symptoms like nonstop headaches,nausea,vertigo,memory loss,mental fog.恶心,眩晕,失忆,精神模糊。06:29My doctor told me that in order to heal my brain,I had torest

29、it.我的医生告诉我为了使我的大脑痊愈,我不得不让它休息。06:38But in the mean time:但同时 concussion:n.冲击;震荡;脑震荡 symptoms:n.临床症状;症候;病徵 nonstop:adj.直达的;不休息的;不着陆的/n.直达车/adv.不休息地 headaches:n.内科头痛;头疼;棘手的局面(headache的复数)nausea:n.恶心,晕船;极端的憎恶 vertigo:n.晕头转向,临床眩晕So I had to avoid everything that triggered my symptoms.06:42For me that mean

30、t no reading,no writing,no video games,no work or email,no running,no alcohol,no caffeine.不能工作和写邮件,不可以跑步,不能喝酒,不可以吃有咖啡因的东西。06:44In other words-and I think you see where this is going-noreason to live.06:50Of course its meant to be funny,but in all seriousness,suicidal ideation is quite common with tr

31、aumatic braininjuries.但是老实说,自杀的想法是十分的普偏的被06:55It happens to one in three,and it happened to me.07:03My brain started telling me,Jane,you want to die.07:06It said,youre never going to get better.说,你将再也好不起来了。07:11It said,the pain will never end.还说,疼痛恶魔会一直纠缠你不放。07:14And these voices became so persisten

32、t and so persuasivethat I started to legitimately fear for my life,which is thetime that I said to myself after 34 days-and I will neverforget this moment-我一直都忘记不了当时的情形-07:18triggered:adj.触发的;起动的;有扳机的/v.引起;引爆(trigger的过去分词);扣的扳机 caffeine:n.有化药咖啡因;茶精(兴奋剂)seriousness:n.严重性;严肃;认真 suicidal:adj.自杀的,自杀性的;自

33、我毁灭的;自取灭亡的 ideation:n.构思能力,思维能力;构思过程 traumatic:adj.外伤的;创伤的/n.外伤药 injuries:n.伤害,伤痛(injury的复数);受伤 persistent:adj.固执的,坚持的;持久稳固的 persuasive:adj.有说服力的;劝诱的,劝说的 legitimately:adv.合理地;正当地 fear for:vt.为担心I said,I am either going to kill myself or Im going to turn thisinto a game.我说,我要么自杀07:35Now,why a game?就现

34、在而言,为什么是游戏?07:41I knew from researching the psychology of games for morethan a decade that when we play a game-and this is in thescientific literature-we tackle tough challenges with morecreativity,more determination,more optimism,and weremore likely to reach out to others for help.我知道打游戏心里学的研究已经有10

35、多年了,我们用更多的的创作力 毅力和积极的心态去战胜棘手的困难。07:42And I wanted to bring these gamer traits to my real-lifechallenge,so I created a role-playing recovery game calledJane the Concussion Slayer.叫Jane 脑震荡杀手。07:57Now this became my new secret identity,and the first thing Idid as a slayer was call my twin sister-I hav

36、e an identicaltwin sister named Kelly-and tell her,Im playing a game toheal my brain,and I want you to play with me.当时我当杀手的第一件事 我想你你一起打。08:04This was an easier way to ask for help.08:18She became my first ally in the game,my husband Kiyashjoined next,and together we identified and battled the badguy

37、s.我的老公Kiyash 后来也加入了我们,08:22researching:研究/研究员 psychology:n.心理学;心理状态 optimism:n.乐观;乐观主义 traits:n.特性,特质,性格(trait的复数)role-playing:n.角色扮演,角色模仿 identical:adj.同一的;完全相同的/n.完全相同的事物 battled:有雉堞的;有城垛的Now this was anything that could trigger my symptoms andtherefore slow down the healing process,things like br

38、ightlights and crowded spaces.痊愈的进展也会变慢,08:30We also collected and activated power-ups.08:37This was anything I could do on even my worst day to feeljust a little bit good,just a little bit productive.这些都是在我最糟糕的日子里我所能做到的 能让我感觉一点点好起来。有一点小小的成绩。08:41Things like cuddling my dog for 10 minutes,or getting

39、 outof bed and walking around the block just once.比如,抱我的狗狗10分钟,08:48Now the game was that simple:Adopt a secret identity,recruit your allies,battle the bad guys,activate the power-ups.现在看来那个游戏真的很简单:选择一个神秘的身份,招募你的盟友,和坏家伙斗争,并激活能量。08:54But even with a game so simple,within just a couple days ofstarting

40、 to play,that fog of depression and anxiety wentaway.It just vanished.It felt like a miracle.就在我开始玩游戏后的一两天内,它消失得无影无踪。感觉就像奇迹发生了。09:01Now it wasnt a miracle cure for the headaches or thecognitive symptoms.现在看起来这并不是一个对于头痛 或是认知病症的奇迹疗法。09:13slow down:减速,放慢速度;使慢下来 activated:adj.活性化的;活泼的/v.使激活;使活动起来;有生气(ac

41、tivate的过去分词)power-ups:物品 cuddling:n.拥抱,搂抱/v.拥抱;偎依(cuddle的现在分词)Adopt:vt.采取;接受;收养;正式通过/vi.采取;过继allies:n.(第二次世界大战时的)同盟国;(第一次世界大战时的)协约国 activate:vt.刺激;使活动;使活泼;使产生放射性/vi.激活;有活力 vanished:n.销声匿迹,无影无踪(美国电视连续剧剧名)cognitive:adj.认知的,认识的That lasted for more than a year,and it was the hardest yearof my life by fa

42、r.就这样持续了一年多,09:16But even when I still had the symptoms,even while I was stillin pain,I stopped suffering.即使疼痛还在,我却没有那么痛苦了。09:21Now what happened next with the game surprised me.游戏之后的收获使我很惊讶。09:27I put up some blog posts and videos online,explaining howto play.我写了怎么玩游戏的博客09:30But not everybody has a

43、 concussion,obviously,not everyonewants to be the slayer,显然,并不是每个人都曾有过脑震荡,也不是每个人都想变成“杀手”,09:34so I renamed the game SuperBetter.现在我从新命名了游戏 叫 SuperBetter。09:39And soon I started hearing from people all over the worldwho were adopting their own secret identity,recruiting theirown allies,and they were

44、getting super better在此之后我开始得到从世界各地来的反馈09:41facing challenges like cancer and chronic pain,depressionand Crohns disease.面对挑战例如癌症,慢性疼痛,忧郁和克罗恩病。09:50Even people were playing it for terminal diagnoses like ALS.即使得了绝症像ALS的人也在玩这个游戏。ALS(肌萎缩侧索硬化症)09:57And I could tell from their messages and their videos th

45、at thegame was helping them in the same ways that it helped me.减轻着他们的痛苦。10:01renamed:改名 adopting:vt.采取;接受;收养;正式通过/vi.采取;过继 recruiting:n.招聘;招募/v.招募;聘请(recruit的ing形式)chronic:adj.慢性的;长期的;习惯性的 diagnoses:n.诊断;调查分析;评价(diagnosis的复数形式)They talked about feeling stronger and braver.10:09They talked about feel

46、ing better understood by their friendsand family.他们说他们感觉到更容易被他们的家人和朋友理解。10:11And they even talked about feeling happier,even thoughthey were in pain,even though they were tackling thetoughest challenge of their lives.他们也谈到他们感觉到更加的快乐幸福,即使他们的疼痛还在,即使他们应对10:16Now at the time,Im thinking to myself,what i

47、s going on10:24Now at the time,Im thinking to myself,what is going onhere?I mean,how could a game so trivial intervene so powerfullyin such serious,and in some cases life-and-death,circumstances?10:28I mean,if it hadnt worked for me,theres no way I wouldhave believed it was possible.打死我也不信它真的有用。10:3

48、7Well,it turns out theres some science here too.10:41Some people get stronger and happier after a traumaticevent.有的人们变得更强壮和快乐在经历过精神创伤这后。10:43And thats what was happening to us.这正是我们亲生经历着的。10:49The game was helping us experience what scientists callpost-traumatic growth,which is not something we usua

49、llyhear about.游戏使我们体验着 被科学家称之为创伤后精神再生,这不是一个我们常能听到的说法。10:51tackling:n.装备,用具;扭住/v.处理;抓住(tackle的现在分词)intervene:vi.干涉;调停;插入 powerfully:adv.强大地;强烈地;非常 life-and-death:adj.生死攸关的;重大的We usually hear about post-traumatic stress disorder.我们经常能听到“创伤后压力心理障碍症”。10:58But scientists now know that a traumatic event d

50、oesnt doomus to suffer indefinitely.但现在科学家发现精神重创事件并不11:01Instead,we can use it as a springboard to unleash our bestqualities and lead happier lives.11:07Here are the top five things that people with post-traumaticgrowth say:My priorities have changed.Im not afraid to dowhat makes me happy.我做事情的优先级改变

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