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1、计算机专业英语词汇目录计算机专业英语词汇.1设备名称.1编程.9windows.10加 密.11语 言.11服务器.12视频.12通 信.18游 戏.19设备名称C P U ALU(Arithmetic Logic Unit,算术逻辑单元)AGU(Address Generation Units,地址产成单元)BGA(Ball Grid Array,球状矩阵排列)BHT(branch prediction table,分支预测表)BPU(Branch Processing Unit,分支处理单元)Brach Pediction(分支预测)CMOS:(Complementary Metal Ox
2、ide Semiconductor,互补金属氧化物半导体)CISC(Complex Instruction Set Computing,复杂指令集计算机)CLK(Clock Cycle,时钟周期)COB(Cache on board,板上集成缓存)COD(Cache on Die,芯片内集成缓存)CPGA(Ceramic Pin Grid Array,陶瓷针型栅格阵列)CPU(Center Processing Unit,中央处理器)Data Forwarding(数据前送)Decode(指令解码)DIB(Dual Independent Bus,双独立总线)EC(Embedded Contr
3、oller,嵌入式控制器)Embedded Chips(嵌入式)EPIC(explicitly parallel instruction code,并行指令代码)FADD(Floationg Point Addition,浮点加)FCPGA(Flip Chip Pin Grid Array,反转芯片针脚栅格阵列)FDIV(Floationg Point Divide,浮点除)FEMMS:(Fast Entry/Exit Multimedia State,快速进入/退出多媒体状态)FFT(fast Fourier transform,快速热欧姆转换)FID(FID:Frequency ident
4、ify,频率鉴别号码)FIFO(First Input First Output,先入先出队列)flip-chip(芯片反转)FLOP(Floating Point Operations Per Second,浮点操作/秒)FMUL(Floationg Point Multiplication,浮点乘)FPU(Float Point Unit,浮点运算单元)FSUB(Floationg Point Subtraction,浮点减)GVPP(Generic Visual Perception Processor,常规视觉处理器)HL-PBGA:表面黏著,高耐热、轻薄型塑胶球状矩阵封装IA(Int
5、el Architecture,英特尔架 构)ICU(Instruction Control Unit,指令控制单元)ID:(identify,鉴 别 号 码)IDF(Intel Developer Forum,英特尔开发者论坛)IEU(Integer Execution Units,整数执行单元)IMM:(Intel Mobile Module,英特尔移动模块)Instructions Cache,指令缓存 Instruction Coloring(指令分类)IPC(Instructions Per Clock Cycle,指令/时钟周期)ISA(instruction set archit
6、ecture,指令集架构)KNI(Katmai New Instructions,Katmai 新指令集,即 SSE)Latency(潜伏期)LDT(Lightning Data Transport,闪电数据传输总线)Local Interconnect(局域互连)MESI(Modified,Exclusive,Shared,Invalid:修改、排除、共享、废 弃)MMX(MultiMedia Extensions,多媒体扩展指令集)MMU(Multimedia Unit,多媒体单元)MFLOPS(Million Floationg Point/Second,每秒百万个浮点操作)MHz(Mi
7、llion Hertz,兆赫兹)MP(Multi-Processing,多重处理器架构)MPS(MultiProcessor Specification,多重处理器规范)MSRs(Model-Specific Registers,特别模块寄存器)NAOC(no-account OverClock,无效超频)NI:(Non-Intel,非 英 特 尔)OLGA(Organic Land Grid Array,基板栅格阵列)OoO(Out of Order r 乱序执行)PGA:Pin-Grid Array(引脚网格阵列),耗电大 Post-RISC PR(Performance Rate,性能比
8、率)PSN(Processor Serial numbers,处理器序列号)PIB(Processor In a Box,盒装处理器)PPGA(Plastic Pin Grid Array,塑胶针状矩阵封装)PQFP(Plastic Quad Flat Package,塑料方块平面封装)RAW(Read after Write,写后读)Register Contention(抢占寄存器)Register Pressure(寄存器不足)Register Renaming(寄存器重命名)Remark(芯片频率重标识)Resource contention(资源冲突)Retirement(指令弓 I
9、退)RISC(Reduced Instruction Set Computing,精简指令集计算机)SEC:(Single Edge Connector,单 边 连 接 器)Shallow-trench isolation(浅槽隔离)SIMD(Single Instruction Multiple Data,单指令多数据流)SiO2F(Fluorided Silicon Oxide,二氧氟化硅)SMI(System Management Interrupt,系统管理中断)SMM(System Management Mode,系统管理模式)SMP(Symmetric Multi-Processi
10、ng,对称式多重处理架构)SOI:(Silicon-on-insulator r 绝 缘 体 硅 片)SONC(System on a chip,系统集成芯片)SPEC(System Performance Evaluation Corporation,系统性能评估测试)SQRT(Square Root Calculations,平方根计算)SSE(Streaming SIMD Extensions,单一指令多数据流扩展)Superscalar(超标量体系结构)TCP:Tape Carrier Package(薄膜封装),发热小 Throughput(吞吐量)TLB(Translate Loo
11、k side Buffers,翻译旁视缓冲器)USWC(Uncacheabled Speculative Write Combination,无缓冲随机联合写操作)VALU(Vector Arithmetic Logic Unit,向量算术逻辑单元)VLIW(Very Long Instruction Word,超长指令字)VPU(Vector Permutate Unit,向量排列单元)VPU(vector processing units,向量处理单元,即处理MMX、SSE等SIMD指令的地方)ADIMM(advanced Dual In-line Memory Modules,高级双重内
12、嵌式内存模块)AMR(Audio/Modem Riser;音效/调制解调器主机板附加直立插卡)AHA(Accelerated Hub Architecture z 加速中心架构)ASK IR(Amplitude Shift Keyed Infra-Red,长波形可移动输入红外线)ATX:AT Extend(扩展型AT)BIOS(Basic Input/Output System,基本输入/输出系统)CSE(Configuration Space Enable,可分配空间)DB:(Device Bay,设 备 插 架)DMI(Desktop Management Interface,桌面管理接口
13、)EB(Expansion Bus,扩展总线)EISA(Enhanced Industry Standard Architecture,增强形工业标准架构)EMI(Electromagnetic Interference,电磁干扰)ESCD(Extended System Configuration Data,可扩展系统酉己置数据)FBC(Frame Buffer Cache,帧缓冲缓存)FireWire(火 线,即 IEEE1394 标 准)FSB:(Front Side Bus,前置总线,即 外 部 总 线)FWH(Firmware Hub,固件中心)GMCH(Graphics&Memor
14、y Controller Hub,图形和内存控制中心)GPIs(General Purpose Inputs,普通操作输入)ICH(Input/Output Controller Hub,输入/输出控制中心)IR(infrared ray,红外线)IrDA(infrared ray,红外线通信接口可进行局域网存取和文件共享)ISA:(Industry Standard Architecture,工 业标准架构)ISA(instruction set architecture,工业设置架构)MDC(Mobile Daughter Card,移动式子卡)MRH-R(Memory Repeater
15、Hub,内存数据处理中心)MRH-S(SDRAM Repeater Hub,SDRAM 数据处理中心)MTH(Memory Transfer Hub,内存转换中心)NGIO(Next Generation Input/Output,(弋输入/输出标准)P64H(64-bit PCI Controller Hub,64 位 PQ 控制中心)PCB(printed circuit board,印刷电路板)PC BA(Printed Circuit Board Assembly,印刷电路板装配)PCI:(Peripheral Component Interconnect,互连外围设备)PCI SIG
16、(Peripheral Component Interconnect Special Interest Group,互连外围设备专业组)POST(Power On Self Test,加电自测试)RNG(Random number Generator,随机数字发生器)RTC:(Real Time Clock 实时时t中)KBC(KeyBroad Control,键盘控制器)SAP(Sideband Address Port,边带寻址端口)SBA(Side Band Addressing,边带寻址)SMA:(Share Memory Architecture,共 享内存结构)STD(Suspen
17、d To Disk,磁盘唤醒)STR(Suspend To RAM,内存唤醒)SVR:(Switching Voltage Regulator 交换式电压调节)USB(Universal Serial Bus,通用串行总线)USDM(Unified System Diagnostic Manager,统一系统监测管理器)VID(Voltage Identification Definition,电压识别认证)VRM(Voltage Regulator Module,电压调整模块)ZIF:(Zero Insertion Force,零 插 力)主板技术 Gigabyte ACOPS:(Autom
18、atic CPU OverHeat Prevention SystemCPU 过热预防系统)SIV:(System Information Viewer 系统信息观察)磐英 ESDJ(Easy Setting Dual Jumper,简化 CPU 双重跳线法)浩鑫 UPT(USB、PANEL.LINK、TV-OUT 四重接口)芯片组 ACPI(Advanced Configuration and Power Interface,先进设置和电源管理)AGP(Accelerated Graphics Port,图形加速接口)I/O(Input/Output,输入/输出)MIOC:(Memory a
19、nd I/O Bridge Controller,内存和 I/O 桥控制器)NBC:(North Bridge Chip W次乔芯片)PIIX:(PCI ISA/IDE Accelerator 加速器)PSE36:(Page Size Extension 36-bit,36 位页面尺寸扩展模式)PXB:(PCI Expander Bridge,PCI增 强 桥)RCG:(RAS/CAS Generator,RAS/CAS 发 生 器)SBC:(South Bridge Chip 南桥芯片)SMB:(System Management Bus 全系统管理总线)SPD(Serial Presenc
20、e Detect,内存内部序号检测装置)SSB:(Super South Bridge,超级南桥芯片)TDP:(Triton Data Path 数据路径)TSC:(Triton System Controller 系统控制器)QPA:(Quad Port Acceleration 四接口加速)编程api(application programming interfaces,应用程序接口)ascii(american standard code for information interchange,美国国家标准信息交换代码)atl:activex template library(activ
21、ex 模板库)basic:beginners all-purpose symbolic instruction code(初学者通用指令代码)com:component object model(组件对象模式)dna:distributed internet application(分布式因特网应用程序)mfc:microsoft foundation classes(微软基础类库)sdk(software development kit,软件开发工具包)windowsce(consumer electronics,消费电子)dcom:distributing component object
22、 model,构阍勿体模块dhcp:dynamic host configuration protocol z 动态主机分配协议dmf:distribution media formatgdi(graphics device interface,图形设备接口)gui(graphics user interface,图形用户界面)gpf(general protect fault,一般保护性错误)hta:hypertext application,超文本应用程序inf file(information file,信息文件)ini file(initialization file,初始化文件)nd
23、is:network driver interface specification,网络驱动程序接口规范nt(new technology,新技术)qos:quality of service,月员务质量rrvp:resource reservation protocol(资源保留协议)rtos(real time operating systems,实时操作系统)sbfs:simple boot flag specification,简单引导标记规范vefat:virtual file allocation table(虚拟文件分配表)(vxd,virtual device drivers,
24、虚拟设备驱动程序)wdm(windows driver model x视窗驱动程序模块)winsock:windows socket,视窗套接口whql:windows hardware quality labs,windows 硬件质量实验室whs:windows Xing host,视窗脚本程序zam:zero administration for windows,零管理视窗系统加 密ecc:elliptic curve crypto(椭圆曲线加密)set:secure electronic transaction(安全电子交易)语 言css:cascading style sheets,
25、层叠格式表dcd:X content deXion for xml:xml 文件内容描述dtd:X type definition,文件类型定义html(hypertext markup language,超文本标记语言)jvm:X virtual machine,X 虚拟机oji:open X vm interface,开放 X 虚拟机接口sgml:standard generalized markup language,标;隹通用标记语言smil:synchronous multimedia integrate language(同步多媒体集成语言)vrml:virtual reality
26、 makeup language,虚拟现实结构化语言vxml(voice extensible markup language,语音扩展标记语言)xml:extensible markup language(可扩展标记语言)xsl:extensible style sheet language(可扩展设计语言)服务器c2c:card-to-card interleaving,卡到卡交错存取cc-numa(cache-coherent non uniform memory access,连贯缓冲非统一内存寻址)chrp(common hardware reference platform,共用硬
27、件平台,ibm 为 powerpc 制定的标 准,可以兼容mac os,windows nt,Solaris,os/2,linux和aix等多种操作系统)emp:emergency management port,紧 急 事 件 端 口icmb:inter-chassis management bus,内部管理总线mpp(massive parallel processing,巨量平行处理架构)mux:data path multiplexor,多重路径数据访问视频3d:three dimensional z 三维3ds(3d subsystem,三维子系统)ae(atmospheric ef
28、fects,雾化效果)afr(alternate frame rendering,交替渲染技术)anisotropic filtering(各向异性过滤)appe(advanced packet parsing engine,增强形帧解析引擎)av(analog video,模拟现厕back buffer,后置缓冲backface culling(隐面消除)battle for eyeballs(眼球大战,各3d图形芯片公司为了争夺用户而作的竞争)bilinear filtering(双线性过滤)cem(cube environment mapping,立方环境映射)cg(computer g
29、raphics,计算机生成图像)dipping(剪贴纹理)clock synthesizer,时钟合成器compressed textures(压缩纹理)concurrent command engine,协作命令弓|擎center processing unit utilization,中央处理器占用率dac(digital to analog converter z 数模传换器)decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)dfp(digital flat panel z数字式平面显示器)dfs:dynamic flat shading(动态平面描影),可用作加速dith
30、ering(抖动)directional light,方向性光源dme:direct memory execute(直接内存执行)dof(depth of field,多重境深)dot texture bl ending(点型纹理混和)double buffering(双缓冲区)dir(direct rendering infrastructure,基层直接渲染)dvi(digital video interface,数字视频接口)dxr:dynamicxtended resolution(动态可扩展分辨率)dxtc(direct x texture compress,directx 纹理压缩
31、,以 s3tc 为基础)dynamic z-buffering(动态z轴缓冲区),显示物体远近,可用作远景e-ddc(enhanced display data channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)edge anti-aliasing,边缘抗锯齿失真e-edid(enhanced extended identification data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)execute buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射)extend
32、ed burst transactions,增强式突发处理front buffer,前置缓冲flat(平面描影)frames rate is king(帧数为王)fsaa(full scene anti-aliasing,全景抗锯齿)fog(雾化效果)flip double buffered(反转双缓存)fog table quality(雾化表画质)gart(graphic address remappng table,图形地址重绘表)gouraud shading,高洛德描影,也称为内插法均匀涂色gpu(graphics processing unit,图形处理器)gtf(generali
33、zed timing formula,T 殳程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)hal(hardware abstraction layer,硬件抽像化层)hardware motion compensation(硬件运动补偿)hdtv(high definition television,高清晰度电视)hel:hardware emulation layer(硬件模拟层)high triangle count(复杂三角形计数)icd(installable client driver,可安装客户端驱动程序)idct(inverse discrete cosine t
34、ransform,非连续反余弦变换,geforce 的 dvd 硬件强化技术)immediate mode,直接模式ippr:image processing and pattern recognition(图像处理和模式识另J)large textures(大型纹理)lf(linear filtering,线性过滤,即双线性过滤)lighting(光源)lightm叩(光线映射)local peripheral bus(局域边缘总线)mipmapping(mip 映射)mod ulate(调制混合)motion compensation,动态补偿motion blur(模糊移动)mpps:m
35、illion pixels per second,百万个像素/秒multi-resolution mesh,多重分辨率组合multi threaded bus master,多重主控m ultitextu re(多重纹理)nerest mipmap(邻 近mip映 射,又叫点采样技术)overdraw(透 支,全景渲染造成的浪费)partial texture downloads(并行纹理传输)parallel processing perspective engine(平行透视处理器)pc(perspective correction,透视名目正)pgc(parallel graphics
36、configuration,并彳亍图像设置)pixel(picture element,图像元素,又 称p像 素,屏幕上的像素点)point light(一般点光源)point sampling(点采样技术,又叫邻近mip映射)precise pixel interpolation,精确像素插值procedural textures(可编程纹理)ramdac(random access memory digital to analog converter,随机存储器数/模转换器)reflection mapping(反射贝占图)render(着色或渲染)s 端子(seperate)s3(sig
37、ht、sound、speed,视频、音频、速度)s3tc(s3 texture compress,s3 纹理压缩,仅支持 s3 显卡)s3tl(s3 transformation&lighting,s3 多边形转换和光源处理)screen buffer(屏幕缓冲)sdtv(standard definition television,标准清晰度电视)sem(spherical environment mapping,球形环境映射)shading,描影single pass multi-texturing,单通道多纹理sli(scanline interleave,扫描线间插,3dfx 的双 v
38、oodoo 2 配合技术)smart filter(智能过滤)soft shadows(柔和阴影)soft reflections(柔和反射)spot light(小型点光源)sra(symmetric rendering architecture,对称渲染架构)stencil buffers(模板缓冲)stream processor(流线处理)superscaler rendering,超标量渲染tbfb(tile based frame buffer,碎片纹理帧缓存)texel(t像 素,纹理上的像素点)texture fidelity(纹理真实性)texture sw叩pi ng(纹理
39、交换)t&l(transform and lighting,多边形转换与光源处理)t-buffer(t 缓 冲,3dfx voodoo4 的特效,包括全景反锯齿 full-scene anti-aliasing,动态模糊 motion blur、焦点模糊 depth of field blur、柔和阴影 soft shadows.柔和反射 softreflections)tea(twin cache architecture,双缓存结构)transparency(透明状效果)transformation(三角形转换)trilinear filtering(三线性过滤)texture modes
40、,材质模式tmipm:trilinear mip m叩ping(三次线性 mip 材质贴图)uma(unified memory architecture,统一内存架构)visualize geometry engine,可视化几何弓I擎vertex lighting(顶点光源)vertical interpolation(垂直调变)vip(video interface port,视频接口)virge:video and rendering graphics engine(视频描写图形弓|擎)voxel(volume pixels,立体像素,novalogic 的技术)vqtc(vector
41、-quantization texture compression,向量纹理压缩)vsis(video signal standard,视频信号标准)v-sync(同步刷新)z buffer(z 缓存)通信cti:computer telephone integration,计算机电话综合技术dbs:direct broadcast satellite,直接卫星广播dwdm:dense wavelength division multiplex,波长密集型复用技术mmds:multichannel multipoint distribution service,多波段多点分发月艮务pcm:pu
42、lse code modulation,脉冲编码调制pstn(public switched telephone network z 公用交换式电话网)tapi:telephony application programming interface,电 话 应 用?接 口tsapi:telephony services application programming interface,电话服务应用程序接口wdm:wavelength division multiplex,波分多路复用游 戏act(actior),动作类游戏)arpg(actior)role play games,动作角色扮演
43、游戏)avg(adventure genre,冒险类游戏)dan(dance,翳僻类游戏,包括跳舞机、吉它机、打鼓机等)dc(dreamcast,世 嘉64位游戏机)etc(etc,其它类游戏,包括模拟飞行)ffj:force feedback joystick(力量反匮式操纵杆)fpp(first person game,第一人称游戏)ftg(fighting game,格斗类游戏)gb(game boy,任天堂4位手提游戏机)gbc(game boy color,任天堂手提16色游戏机)gg(game gear,世嘉彩色手提游戏机)fc(famicom,任天堂8位游戏机)fps(frame
44、s per second,帧/秒)fr(frames rate,游戏运行帧数)mac(macintosh,苹果电脑)n64(nintendo 64,任天堂64位游戏机)sfc(super famicom,超级任天堂16位游戏机)slg(simulation game,模拟类游戏)spg(sports games,运动类游戏)srpg(strategies role play games,战略角色扮演游戏)stg(shoot game,射击类游戏)ss(sega saturn,世嘉土星3 2位游戏机)pc(personal computer,个人计算机)ps(play station,索 尼32位游戏机)ps(pocket station,索尼手提游戏机)rac(race,赛车类游戏)rts(real time strategies,实时战略)rpg(role play games,角色扮演游戏)tab(table chess,桌棋类游戏)