2023年中考英语时事热点阅读专练热点73沉溺于网络游戏的危害(学生版+解析版).pdf

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1、2023 年中考英语时事热点阅读专练 热点 73 沉溺于网络游戏的危害 一、阅读理解 1 In todays Internet age,online games can be a change from pressure of school and work.However,they can also cause problems and unhealthy addictions.This is most clearly seen in the example of South Korea.This country has the worlds highest percentage of hi

2、gh-speed Internet services.It also has a high number of game players who are addicted to online games.In 2004,a young man died after playing online games almost nonstop for 86 hours.A 12-year-old boy stole$16,000 from his father to continue online games which he could not get away from.Such problems

3、 are spreading to other parts of Asia as well.In 2005,it was reported that about 80 percent of Chinas 13.8 million online game players were under 25.And many of these were said to be addicted.Such numbers point toward a growing problem among Chinese youth.Dr.SueHuei Chen,a psychologist,discovered so

4、me signs of at-risk people.Such people often go online to escape from their problems.And they usually have no friendship or good social skills.They feel the need to spend more and more time online,so they may be absent from school or family.And they become upset if anyone tries to limit their online

5、 game playing.1.The passage is mainly about _.A.reasons for online game addiction B.problems caused by online games C.computer problems in Asia D.problems caused by young people 2.In the passage,the writer tells us a fact that _.A.South Korea has a large number of Internet schools B.More and more yo

6、ung men are stealing money for online games C.Chinas online game players are all under the age of 25 D.Online game addiction is a very common problem in South Korea 3.After reading the passage,we know that in China _.A.many young people are playing online games for fun B.many young people are gettin

7、g addicted to online games C.only those under 25 like to play online games for long periods D.80 percent of the Chinese depend on online games to get relaxed 4.According to the passage,_ are more likely to become addicted to online games.A.people under great pressure from school and work B.people we

8、ll known in the field of computer games C.people with unsolved problems and few friends D.people whod like to take a risk in computer games 2 It was already 8:30 in the morning.Lin Tao,a 14-year-old schoolboy still didnt show up at school.He was often late for school!The teacher called his father an

9、d got to know he played computer games online late the night before and couldnt get up that morning.In fact,he had played online games since the age of 11.He almost dropped out of school last year.Lin Tao is not alone.Information from China Internet Center shows that the number of teenage Internet u

10、sers in China had been about 170 million by the end of December,2016.Many of them like Lin Tao,spend too much time playing computer games online.To deal with this problem,the Chinese government worked out regulation(法规草案)in January this year.According to the regulation,players need to use their own

11、ID cards to play online games.Game companies will control(管控)teenagers online game time.They will not be able to play online games between12:00 at night and 8:00 in the morning.If they are still playing during that time the game companies will lock them out.Many people think that the regulation can

12、surely better protect Chinese young game players online,while others doubt whether it can successfully stop them from playing games too much.“More and more people come to know that playing online games too much not only brings teenagers health and study problems,but also makes them depressed(沮丧的)and

13、 lonely,”Tong Xiaojun,a director from a university,told CCTV.“We need support from the whole society to solve the problems.”5.What can we learn about Lin Tao?A.He had a fight with his father.B.He dropped out of school.C.He often arrived late for school.D.He started playing games at 14.6.What does th

14、e word“doubt”in Paragraph 4 probably mean?A.are not happy B.are not sure C.are afraid D.are against 7.What is the writers main purpose in writing this passage?A.To share Lin Taos experience in playing online games.B.To explain reasons why teenagers enjoy playing online games.C.To introduce ways of s

15、topping teenagers from playing online games.D.To encourage people to act in controlling teenagers online game time.3 Beijings two sessions(会议)are being widely discussed across China.During the sessions,many proposals(提案)and suggestions were put forward.Here are two issues that were discussed during

16、the sessions that might interest you.Smartphone ban(禁令)According to the survey conducted last year,68.1 percent of Chinese primary and junior high school students have their own smartphones.To keep students from playing with their smartphones in class,some schools have already banned smartphones on

17、campus.Lei Yanqin,a deputy(代表)of the National Peoples Congress(NPC,全国人民代表大会),suggested that smartphones should be banned at schools nationwide.She said that listening to music and playing games in class not only bother teachers,but also make it difficult for students to concentrate(集中注意力).She added

18、that students might also show off their phones too much.Video game rating system(分级制度)Over 200 million teenagers across China play online games like King of Glory(王者荣耀),Guangming Daily reported.With their computers and tablets,teenagers are able to play most online games produced in China and abroad

19、.However,some games have violent(暴力的)or vulgar(粗俗的)content that might not be suitable for young people.Many NPC deputies suggested that a rating system for online games should be introduced.All games would be put into age groups according to their content.Players would have to give their ID numbers

20、before playing certain games.8.According to the passage,which of the following sentences is TRUE?A.Half of Chinese primary and junior high school students have their own smartphones.B.Smartphones have been banned on campus in all schools around China.C.Online games are popular among a number of teen

21、agers in China.D.To protect teenagers,a rating system for online games has been set up.9.Which of the following phrases has the similar meaning to the underlined word“conducted”?A.worked out B.carried out C.put out D.found out 10.What is the best title of the passage?A.Disadvantages of smartphones B

22、.Teenagers problems C.Influences of online games D.The coming changes 4 People are playing video games everywhere these days,whether theyre riding a bus or sitting in a restaurant.Some of them enjoy these games so much that they cant put them down.But is this a healthy habit?The World Health Organiz

23、ation(WHO)doesnt think so.In June,it recognized“gaming disorder(障碍)”as a disorder in mind in its International Classification of Diseases,CNN reported.“Gaming disorder”refers to playing video games persistently(持续地)or recurrently(经常重复地),whether online or offline.Of course,not everyone who plays vide

24、o games has this disorder.It has three main characteristics.The first sign is when the player loses control over his or her gaming habits.The second is when playing games becomes more important than other activities for the player.The third is when the condition leads to serious problems in the play

25、ers personal and family life.Many experts said that people all over the world should consider the condition as something to take seriously.It is believed that new services to treat this disorder will appear following the WHO classification.In fact,some countries are already working to solve this pro

26、blem.South Korea has introduced a law not allowing children under 16 to play online games between midnight and 6 a.m.,USA Today reported.Chinese tech company Tencent is also setting limits on the amount of time that teenagers can play its games.Children between 12 and 18 years old can only play two

27、hours per day.If you have“gaming disorder”,you should ask for professional medical help.But if your condition is not that serious,you can use delayed gratification(延迟满足)to deal with it,according to the National Institute Of Education Sciences.For example,if you tell yourself not to play any video ga

28、mes on weekdays,you can allow yourself to play for three hours during the weekend.Or if you really want to play them after school,you can tell yourself that you cannot do so until you have finished your homework.11.A player may have“gaming disorder”if he or she _.A.prefers offline games to online on

29、es B.cant stop playing video games C.takes part in lots of social activities D.is good at dealing with problems 12.Which of the following is NOT a sign of“gaming disorder”?A.Games are the most important thing in ones life.B.The player continues playing games day and night.C.The player can control hi

30、mself about playing games.D.The player always argues with his parents about games.13.In South Korea,people have to be _ to play online games after midnight.A.under 12 years old B.between 12 and 18 years old C.over 16 years old D.over 18 years old 14.Gina,a 16-year-old girl,is always absent from clas

31、ses because she loses herself in video games every day.According to the passage,she should _.A.drop school and find a job B.improve the skills of playing games C.look through medical books D.ask for professional medical help 15.Which of the following statements is TRUE according to the passage?A.Pla

32、ying video games on a bus is a healthy habit to develop.B.Experts advised paying more attention to“gaming disorder”.C.All online video game players must have“gaming disorder”.D.15-year-olds can play Tencent games over 2 hours per day.5 During the years of game making,there have been a number of game

33、s.Many old games have disappeared since modern games come out.Teachers at a primary school asked their students to write articles about games they knew and were shocked by the results.Half of the 50 children in one of the classes wrote about online games.It is easy to see that traditional games like

34、 hide-and-seek and jump rope games are unfamiliar to many of todays school children,who like to play computer games-especially in the cities,with the rising popularity of TV,the Internet,video and online games.An educationist said,“Traditional games used to be so popular,but over just a few years,st

35、udents have forgotten them.Its sad.”The games that many parents once played were generally outdoor activities,enjoyed during breaks or after school.They usually needed several partners and just a little space.Jump rope games,for example,have always been popular in countries around the world.A kind o

36、f jump rope game played with rubber bands connected together to make a long rope is played in many countries.Rubber band jumping was once very popular in primary schools.Girls loved playing this game.This game can help kids practice their jumping skills,develop coordination(协调),and also meet lots of

37、 friends.It is common these days to see primary school students spending their breaks in the classroom.They are busy with their studies.“When we were young,we played many different outdoor games,but todays children dont know what to play or how to play,”a 40-year-old mother said.“If these kids want

38、somethin g,they can get it,but they dont know what teamwork is.”Alarmed by the situation,educational officers have tried to make some programs to educate children about traditional games.16.What made teachers greatly surprised is that _.A.their students hardly spend their breaks in the classroom B.m

39、any students now know more about online games C.educationalists are worried about traditional games D.the students only play hide-and-seek game at home 17.Its clear that _.A.students today like games out of classrooms B.traditional games are forgotten by students C.parents pay no attention to outdoo

40、r games D.teachers have no idea about the students interests 18.Which traditional game is still played in many countries?A.Hide-and-seek game.B.Rubber band jumping C.Jump rope game.D.Kicking shuttlecock 19.Its inspiring that _.A.the government has tried to bring traditional games back B.more and mor

41、e students have given up modern games C.the parents help play traditional games with the kids D.the schools give homework of traditional games 20.The best title of the reading should be _.A.Traditional Games Were So Popular B.Traditional Games Are Missing C.Modern Games Are Growing Fast D.Modern Gam

42、es and the Kids 6 To stop more teenagers from becoming addicted(沉迷)to the Internet,the Ministry of Education(MOE,教育部)sent a letter on April 20,2018 to all parents in China.It calls on them to pay more attention to their childrens online activities.Nowadays more and more teenagers become addicted to

43、the Internet.A 17-year-old boy from Guangdong Province nearly died after playing online games for 40 hours.It shows how bad things can get when one becomes addicted to the Internet.The MOE also sent a notice to primary and middle schools,asking them to manage students Internet use.From now on,school

44、s will pay more attention to their students Internet use,as well as their use of mobile phones.Schools have been told to teach students how to avoid violent(暴力的)online content(内容).As long as students show signs of being addicted to the Internet,they can get help from their teachers to give up their

45、addiction.To make better use of the Internet,experts suggest that students should limit(限制)their screen time to less than 1.5 hours a day.They can develop healthy hobbies,like reading or playing sports in their free time.Many other countries are also taking action.The Australian government has calle

46、d for schools to confiscate(没收)mobile phones during school hours.And in South Korea,there is a law that children under the age of 16 are not allowed to play online games between midnight and 6 am.21.Whom did the MOE send the letter to?A.Parents.B.Students.C.Schools.D.The government.22.How long shoul

47、d a teenager use the Internet a day according to the experts?A.About three hours.B.Less than two hours.C.Less than one and a half hours.D.More than 1.5 hours.23.What suggestion did the experts give to the students?A.To leave mobile phones home before students go to school.B.To hand in mobile phones

48、when students are at school.C.To ask for help from their teachers when students find it hard to leave online games.D.To develop healthy hobbies such as doing sports or reading.24.Which action is South Korea taking against teenagers Internet addiction?A.Confiscating students smart phones.B.Not allowi

49、ng teenagers to play online games at night.C.Making a law to prevent children under 16 from playing online games during certain time.D.Calling on parents to manage their childrens online activities.25.You can read this article in _.A.a novel B.a newspaper C.a fashion magazine D.a story book 二、完型填空 R

50、ecently,there are many arguments between worried parents and children on the use of mobile phones.According to a 26 ,childrens addiction(沉 迷 于)to online games is closely related to parent-child relations.The 27 the relationship is,the less likely a kid is to be fond of online games.To keep children

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