外文文献—动画(共9页).doc

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1、精选优质文档-倾情为你奉上AnimationAnimation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. Th

2、e most common method of presenting animation is as a motion picture or video program, although there are other methods.Early examplesAn mural, approximately 4000 years old, showing in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the image

3、s in motion. It does, however, indicate the artists intention of depicting motion.Early examples of attempts to capture the phenomenon of motion drawing can be found in cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perceptio

4、n of motion.Five images sequence from a vase found in IranA 5,000 year old earthen bowl found in Iran.It has five images of a goat painted along the sides. This has been claimed to be an example of early animation. However, since no equipment existed to show the images in motion, such a series of im

5、ages cannot be called animation in a true sense of the word.A Chinese -type device had been invented in 180AD. The phenakistoscope, , and the common flip book were early popular animation devices invented during the 19th century.These devices produced the appearance of movement from sequential drawi

6、ngs using technological means, but animation did not really develop much further until the advent of cinematography. An , approximately 4000 years old, showing in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does,

7、 however, indicate the artists intention of depicting motion. There is no single person who can be considered the creator of film animation, as there were several people working on projects which could be considered animation at about the same time. was a creator of special-effect films; he was gene

8、rally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Mlis discovered this technique accid

9、entally when his camera broke down while shooting a bus driving by. When he had fixed the camera, a hearse happened to be passing by just as Mlis restarted rolling the film, his end result was that he had managed to make a bus transform into a hearse. This was just one of the great contributors to a

10、nimation in the early years.The earliest surviving stop-motion advertising film was an English short by Arthur Melbourne-Cooper called Matches: An Appeal (1899). Developed for the Matchsticks company, it involved stop-motion animation of wired-together matches writing a patriotic call to action on a

11、 blackboard.Another French artist, , began drawing cartoon strips and created a film in 1908 called . The film largely consisted of a moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a flower. There were also sections of live action where the a

12、nimators hands would enter the scene. The film was created by drawing each frame on paper and then shooting each frame onto , which gave the picture a blackboard look. This makes Fantasmagorie the first animated film created using what came to be known as . was possibly the first American film-maker

13、 to use the techniques of stop-motion and hand-drawn animation. Introduced to film-making by , he pioneered these concepts at the turn of the 20th century, with his first copyrighted work dated 1900. Several of his films, among them (1900) and (1906) were film versions of Blacktons lightning artist

14、routine, and utilized modified versions of Mlis early stop-motion techniques to make a series of drawings appear to move and reshape themselves. Humorous Phases of Funny Faces is regularly cited as the first true animated film, and Blackton is considered the first true . by Emile Cohl, 1908Following

15、 the successes of Blackton and Cohl, many other artists began experimenting with animation. One such artist was , a successful newspaper cartoonist, who created detailed animations that required a team of artists and painstaking attention for detail. Each frame was drawn on paper; which invariably r

16、equired backgrounds and characters to be redrawn and animated. Among McCays most noted films are (1911), (1914) and (1918).The production of animated short films, typically referred to as cartoons, became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in . The

17、most successful early animation producer was , who, along with , patented the process which dominated the animation industry for the rest of the decade. (Spanish: The Apostle) was a 1917 Argentine animated film utilizing cutout animation, and the worlds first animated feature film.Traditional animat

18、ionAn example of traditional animation, a horse animated by from s 19th century photosTraditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of

19、drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators drawings are traced or photocopied onto transparent acetate sheets called , which are filled in with paints in assigned colors or tones on the side opposi

20、te the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a . The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators drawings and the backgrounds are either scanned int

21、o or drawn directly into a computer system. Various programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional and newer media such as . The look of traditional cel animation is still pr

22、eserved, and the work has remained essentially the same over the past 70 years. Some animation producers have used the term tradigital to describe cel animation which makes extensive use of computer technology.Examples of traditionally animated feature films include (United States, 1940), (United Ki

23、ngdom, 1954), and (Japan, 1988). Traditional animated films which were produced with the aid of computer technology include (US, 1994) (Japan, 2001), and (France, 2003).Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings

24、and plausible movement. Fully animated films can be done in a variety of styles, from more realistically animated works such as those produced by the (, , ) to the more cartoony styles of those produced by the . Many of the are examples of full animation, as are non-Disney works such as (US, 1982),

25、(US, 1999), and (Spain, 2007). involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in (US, 1951), (UK, 196

26、8), and much of the produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of , , and other TV animation studios) and later ()。 is a technique, patented by in 1917, where animators trace live-action movement, by frame

27、. The source film can be directly copied from actors outlines into animated drawings, as in (US, 1978), or used in a stylized and expressive manner, as in (US, 2001) and (US, 2006). Some other examples are: (USA, 1983) and (1981). is a technique, when combining hand-drawn characters into live action

28、 shots. One of the earlier uses of it was when Koko was drawn over live action footage. Other examples would include (USA, 1988), (USA, 1996) and (USA, 2002). Computer animationComputer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally o

29、n a computer. This animation takes less time than previous traditional animation. A short animation of 2D animation figures are created and/or edited on the computer using 2D or created and edited using 2D . This includes automated computerized versions of traditional animation techniques such as of

30、, , and rotoscoping.2D animation has many applications, including , and . are in the form of an file of which part is animated.3D animation is digitally modeled and manipulated by an animator. To manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This p

31、rocess is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of to name but a few, these techniques fall under the category of 3D dynamics. Well-made animations

32、 can be difficult to distinguish from live action and are commonly used as for recent movies. (1995, USA) is the first feature-length film to be created and rendered entirely using 3D graphics.Terms, is used to mimic traditional animation using CG software. Shading looks stark, with less blending co

33、lors. Examples include, (2007, France), (2007, Japan), (2002, Japan) , Films created by screen capturing in video games and virtual worlds. , is used when live action actors wear special suits that allow computers to copy their movements into CG characters. Examples include (2004, USA), (2007, USA),

34、 (2009, USA), (2011, USA) , is used primarily for animation that attempts to resemble real life. Using advanced rendering that makes detailed skin, plants, water, fire, clouds, etc. to mimic real life. Examples include (2009, USA), (2008, USA), (2002, USA). 2D animation techniques tend to focus on i

35、mage manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.Other animation techniques: a technique where footage is produced by creating the images directly on , for example by , an

36、d . : a technique for making animated films by manipulating slow drying on sheets of , for example by . Erasure animation: a technique using tradition 2D medium, photographed over time as the artist manipulates the image. For example, is famous for his erasure films, and for his auteur technique of

37、animating scratches on plaster. : makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects d

38、ifficult to achieve with traditional cel animation. : sand is moved around on a back- or front-lighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the . : A flip book (sometimes, especially in British English, called a flick b

39、ook) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, but may also be geared towards adults and

40、employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books.

41、 中文翻译动画动画是2-D或3-D的艺术品或职位建模的一系列的想象的快速的表现来创造一种运动的幻觉。这个影响是移动上的一种视觉上的错觉由于视觉持续的现象,并且能够在几种方式上被创造和被展示。最常见的方法当前动画是作为一幅移动的图片或是视频节目,尽管有其他的方法。1.早期的例子一位埃及人埋葬在秘密的壁画中,近似于4000年,在行动上展示了摔跤选手。甚至尽管这个可能出现相似于一系列的动画的图案,没有视觉上的方式在运转中的想象。它的确是,然而,在描写运动中表明了艺术家的意图。早些尝试的的例子去捕获移动的图片,它能够在旧石器时代的洞穴壁画被发现,在重叠的位置上带有多条腿的动物们被描绘,清晰的尝试去表达

42、动画的感觉。在伊朗从一只花瓶上发现了5种图像次序5000岁的制钵机在伊朗被发现,沿着这边一只山羊被描绘成五种图像。这已经被声称是早期动画的一个例子。然而,后来没有设备存在来展示在运转中的想象,像一系列的想象不能被称作动画在一个真实的世界里。一面中国的西洋镜类型的设备已经在180 AD中被发明。转盘活动影像镜,教学用喉动态镜,和常见的手翻书是早些流行的动画设备在19世纪被发明。这些设备生产移动的外观从连续的图片中用技术的手段,但是动画没有真正的发展更长久直到电影艺术的到来。一位埃及人埋葬在秘密的壁画中,近似于4000年,在行动上展示了摔跤选手。甚至尽管这个可能出现相似于一系列的动画的图案,没有视

43、觉上的方式在运转中的想象。它的确是,然而,在描写运动中表明了艺术家的意图。没有单一的人能够被考虑成电影动画的“创造者”,像有几个人工作在项目中,它能够同时被考虑成动画。乔治斯是一名特殊效果电影的创造者;一般来说他是使用他的机器制作动画的第一人。他偶然的发现了一种技术这即将去停止照相机旋转在场面中改变一些事情,然后继续旋转胶卷。这个思想后来被称作单格拍制动画。当摄影一辆公共汽车驱动时乔治斯偶然的发现这项技术,当时他的照相机就出现了故障。当他已经修好照相机时,一辆灵车碰巧通过时刚巧乔治斯重启旋转胶卷,他的最后结果他设法使一辆公共汽车转变成一辆灵车。在早些年对于动画他是一位伟大的创造者。最早期继续存

44、在的单格拍摄广告电影是一种英语的缺乏被阿瑟墨尔本库珀称作火柴:一种呼吁(1899)。开发的布赖恩特和五月火柴梗公司,它涉及到接有点电线的火柴的单格拍制动画在一个黑板上写爱国的行动呼吁。J.斯图尔特布莱克顿可能是美国第一电影制作人用来使用单格拍制技术和手绘的动画。被爱迪生发明电影制作,他倡导这些概念在20世纪的转变,随着他的第一个受版权保护的注有日期1900。几个他的电影,在他们之中被施魔法的图画(1900)和风趣的脸的幽默阶段(1906)是布莱克顿的“作家快手”路线的版本,并且修改乔治斯早期的单格拍制技术的版本用来制作一系列的黑板上的图画出现移动并且改造他们自己。风趣的脸的幽默阶段有规律的被引

45、用作为第一个真实的动画电影,布莱克顿被称为第一位真实的动画家。另一个法国艺术家,埃米尔开始绘画卡通脚本并且创作一部电影在1908年叫做幻影集。这部电影大部分考虑了一个粗线条刻画人物走来走去并且遇到了变形目标的所有方式,例如一个酒瓶转变成一朵花。也有实景真人卡通绘制者的手将会进入场景中。这部电影在纸上描绘每一个框架被制作然后在底片上射击每一个框架,这会给如片一个平台观看。这使幻影集被制作成第一部动画片,后来被称为传统的(手绘制)动画。1908年被埃米尔制作的幻影集 随着布莱克顿和埃米尔的成功,许多其他的艺术家开始用动画进行试验。一位这样的艺术家名叫温瑟,一位成功的报纸漫画家,他创作了详细的动画片

46、这需要一组艺术家并且对于细节艰苦的注意。每一个框架在纸上被描述,这总是需要背景图片和人物特征来被重画和有生气的,在莫卡的大多数显著的电影中有小尼莫(1911),恐龙葛蒂(1914)和尼西塔尼亚号的沉没(1918)。动画短片的作品,尤其被称作“卡通动画”,在1910s期间变成了它自己的一个工业,卡通动画短片在电影院制作被放映。最成功的早期动画生产者是布雷,他,跟随制片家贺德一起,取得赛璐珞动画处理的专利这支配着动画工业对于其他的十年。 传统动画的一个例子,来自于埃德沃德迈布里奇的19世纪的照片被转描机技术描绘的一匹马E1 导师(西班牙语:“信徒”)是1917年阿根廷动画电影利用挖剪图片动画,并且

47、是世界上第一部最佳动画长片电影。传统的动画(也被称作赛璐珞动画或是手绘动画)是个过程在20世纪用于大多数动画电影。一部传统的动画电影的单一框架是图纸的照片,这是第一个在纸上被描绘。对于制作运动的错觉,每一张图画稍微不同于在它前面的那张。动画家的图纸在透明醋酸表上被测量或是被影印,这是用指定的绘画颜料或是基本音色另外在对面的线图中填补进去。2.传统的动画这个完整品质的摄制一个接一个的被拍照在电影被一台活动照相机倚靠一个被描画的背景。赛璐珞动画推移在21世纪的开端变得淘汰了。今天,动画家的图纸和背景图片或者是已扫描的或者是直接绘图在一个电脑系统中的。各种各样的软件程序被用于给图纸图颜料、模仿照相机运动和效果。最后的动画块输出是几个交付媒体中的一个,包括传统的35mm电影和更新的媒体例如数字视频。

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